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M1 Carbine Call Of Duty

The subject of this article appeared in Call of Duty. The subject of this article appeared in Call of Duty: United Offensive. The subject of this article appeared in Call of Duty 2. The subject of this article appeared in Call of Duty 2: Big Red One. The subject of this article appeared in Call of Duty: Roads to Victory. The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: World at War: Final Fronts. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: WWII Nazi Zombies

For the fully-automated variant, run across M2 Carbine.
For other uses, see M1 and Carbine.

The M1 Carbine (in some cases M1A1 Carbine) is an American semi-automatic burglarize that appears in Telephone call of Duty, Telephone call of Duty: United Offensive, Call of Duty 2, Call of Duty 2: Big Ruddy 1,Phone call of Duty: Roads to Victory,Phone call of Duty: Earth at War, Call of Duty: Earth at State of war: Last Fronts, Phone call of Duty: Black Ops, and Telephone call of Duty: WWII.

Call of Duty and United Offensive

"The M1A1 Carbine, a .xxx quotient semi-automatic rifle with a folding stock, is commonly issued to paratroopers. Though it lacks the stopping power of larger rifles at long range, information technology is lightweight, accurate and meaty."
Call of Duty manual clarification.

Campaign

The M1A1 Carbine is a semi-automatic rifle which is quite scarce throughout both Call of Duty and Phone call of Duty: United Offensive. It is fairly powerful, killing in but one shot to the head or chest, or 2 to the caput at long altitude inUnited Offensive. With a xv-round box mag and a adequately quick semi-automatic activity, makes this weapon effective and versatile in well-nigh situations. However, its main flaw (similar all other Allied weapons), is the lack of ammo. Information technology has the earliest reload abolish-capable animation in the game.

Multiplayer

The M1A1 Carbine issued to the American team. It will take at to the lowest degree 2 rounds to kill an enemy. Its quick semi-automatic activeness, decent-sized mag, and fairly high accuracy brand it a fair pick for medium-long range combat. However, it pales at long and shut range extremes where commodities-action rifles and submachine guns, respectively, will outdo the M1A1.

Gallery

Call of Duty 2

Campaign

The M1 Carbine in Call of Duty 2 is slightly less powerful at range than previous installments, being a two-shot-impale at extreme ranges. Other than that, it handles similarly: It still retains its accuracy, magazine capacity, and semi-automatic rate of fire, making it still a expert weapon for mid range gainsay.

Multiplayer

The M1 Carbine is issued to the American team. It is a ii-shot impale to the caput and a iii-shot kill otherwise. It holds 15 rounds per magazine and is semi-automatic. Outside of medium range, it is outclassed by rifles and submachine guns at long range or close range, respectively.

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Call of Duty 2: Big Red One

"With over 6 one thousand thousand manufactured, it is the most-produced U.S. [sic] in history in history. vii.62mm caliber fifteen-circular clip."
— Clarification


The M1 Carbine appears Telephone call of Duty ii: Big Cherry One and is first seen equally being used by Pvt. Roger in the mission "Piano Lupo", but becomes the standard issue in the missions "Crucifix Hill" and "The Final Train".

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Call of Duty: Roads to Victory

"The M1A1 Carbine's size fabricated information technology an ideal weapon for not-infantry troops."
— In-game description


The M1A1 Carbine is seen during near of the American campaign levels. In afterwards mission, nonetheless, it is replaced by the M1 Garand, only information technology is seen in the concluding mission of the American campaign.

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Telephone call of Duty: World at War

Entrada

The M1A1 Carbine can be constitute during the American campaign, although it is quite rare. It can be nigh hands constitute tardily in the game during the missions "Blowtorch & Corkscrew" and "Breaking Point" where many American riflemen carry i, but the M1 Garand is notwithstanding more common. One Marine tin be found with one at the offset of "Burn 'em Out", also. If he is killed, the thespian can pick up and utilize his M1A1 Carbine. It tin also exist establish near the tiptop of the third mortar pit, the ane that the player can cull to circumvent. The rifleman carrying the M1A1 Carbine can be found next to 2 support gunners, near the machine gun nest.

Multiplayer

The M1A1 Carbine is an excellent weapon for its: loftier accurateness, damage, and magazine capacity. Withal, it is but attainable by Level 65 (or on Level 1 if the player pre-ordered the game, simply the class will be replaced by a sixth Custom Class slot, if the thespian enters Prestige Way). This weapon is non very popular, because it is simply unlocked at Level 65, and since about players Prestige at this level, they will lose the weapon. Besides, the weapon's iron sights are regarded as inferior to other rifles', by most players, and information technology is the only gun that does not provide clearance for the bottom half of the Discontinuity Sight, as the sight'southward bottom half is almost completely blocked by the weapon. The reload is likewise only a tad longer than nigh weapons; however, the magazine's extra rounds brand upwardly for this.

Its accuracy and harm are equal to the Gewehr 43 and SVT-40. Even so, the M1 Carbine's larger magazine chapters allows the user to take down multiple targets, with unmarried magazine. As a result, the M1A1 Carbine is often used by players with modified controllers. The Box Mag attachment increases the magazine size to 30 rounds, tripling those of the SVT-40 and Gewehr 43. The Tier 1 Perk slot Bandolier gives the weapon a large ammunition reserve, which is rarely needed.

Due to the weapon's high accuracy and damage, it is mayhap 1 of the meliorate weapons to use in a stealth class. With Camouflage, Dead Silence, and a Flash Hider equipped, the player tin: find a tranquillity spot, easily pick off a few enemies, and then move forth, to some other location, without too much trouble. This gun is a good option for Hardcore, as information technology is capable of one-shot kills, even without Stopping Ability, with the exception of players using Juggernaut, as at a range, it may accept several shots to manage this.

The M1A1 Carbine as well has a very raspy and unique firing sound, so attentive players will know when someone on the enemy team is using said weapon.

With a Box Magazine, players with fast trigger fingers should be self-regulating in how fast they burn, equally it is remarkably easy to be firecapped with the weapon.

Nazi Zombies

The M1A1 Carbine is available on all of the Nazi Zombies maps. Like most semi-automated rifles, it loses its effectiveness after round v, but in the correct hands, it tin be effective every bit far equally circular eight. When Pack-a-Punched via the Pack-a-Punch Motorcar in Der Riese, the M1A1 Carbine will go the Widdershins RC-1, which is fully automatic, has increased impairment and reserve armament. The word "Widdershins" is a German language give-and-take which means "in a management contrary to the usual". Some players perceive that Pack-a-Punching this weapon is a waste of the 5000 points, equally it has a low magazine chapters, every bit well as a relatively low amount of ammo, just its increased damage and burn down fashion tin sometimes be worth the points.

M1A1 Carbine vs. Widdershins RC-1

M1A1 Carbine Widdershins RC-1
M1A1 Carbine WaW.png Widdershins WaW.png
Harm 120-eighty 200-150
Burn manner Semi-automatic Automated
Rate of fire 444 600
Magazine size 15 15
Max ammo 120+15 150+xv
Reload 2.9, 3.7 empty ii.9, three.vii empty
Mobility Medium Medium
Extras Becomes fully auto, higher damage, college rate of fire, more than ammo

Weapon Attachments

  • Flash Hider
  • Aperture Sight
  • Bayonet
  • Box Magazine

Gallery

For Attachment images, run into M1A1 Carbine/Attachments.

Videos

Call of Duty: World at War: Terminal Fronts

The M1A1 Carbine is used only in "Mountain Tapochau". It features the aforementioned reload animation as its Call of Duty: World at War counterpart, uses the same firing sound as the Phone call of Duty version, and its in-game model resembles the Phone call of Duty 2 version. It is a practiced weapon on medium to long range fighting, and kills an enemy with two to 3 shots at the body and i headshot. The weapon is non very useful on short range and against Banzai Chargers.

Telephone call of Duty: Zombies

In the iOS version, the M1A1 is essentially the same as in the consoles version, and can be an effective weapon in low to mid rounds.

Call of Duty: Black Ops

The M1 Carbine returns in the revised archetype zombie maps for the Call of Duty: Black Ops Hardened and Prestige Editions, and with Rezurrection, available off the wall. It is nigh exactly the same as its Call of Duty: Globe at War counterpart, with the only differences beingness that information technology is named M1 Carbine (as opposed to "M1A1 Carbine" in World at War), too equally the weapon model beingness slightly more than detailed and the firing sound existence louder and deeper than it was in Call of Duty: World at War.

M1 Carbine vs Widdershins RC-1

M1 Carbine Widdershins RC-1
M1 Carbine BO.png Widdershins RC-1 BO.png
Damage 120-fourscore 200-150
Multiplier Head: x2.seven
Chest: x2
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Burn mode Semi-automated Automatic
Rate of burn 444 RPM max 600 RPM
Magazine size 15 15
Max ammo 120+xv 150+fifteen
Reload 2.ix, iii.7 empty 2.nine, iii.7 empty
Mobility Medium Medium
Extras Becomes fully auto, college damage, higher rate of burn down, more than ammo.

Gallery

Call of Duty: WWII

"Semi-automatic burglarize that fires quickly with low recoil. Tin have out enemies in iii shots."
— Description


The M1A1 Carbine returns in Call of Duty: WWII.

Entrada

The M1A1 Carbine is used by some members of the 1st Infantry Division, and is given to the player as a starting weapon in the missions "Death Factory", "Hill 493", "Deadfall", and "The Rhine".

Multiplayer

The M1A1 Carbine is unlocked at level 31. Compared to its main alternative, the M1 Garand, the M1A1 Carbine utilizes a larger magazine size and a higher firecap in exchange for junior damage and increased range capabilities.

The M1A1 Carbine fulfills a like part to the M1 Garand and SVT-40 equally a marksman rifle, but is more suited to farther ranges than both rifles. The M1A1 Carbine sports a magazine size of 15, every bit the largest out of all semi-automatic rifles. The weapon besides presents a fairly high firecap compared to some of the other semi-automatic rifles. This renders the M1A1 Carbine much more capable at mid to long range where it possesses superior recoil compared to other semi-automatic rifles, including the Karabin.

As with the M1 Garand, the Rapid Burn attachment is a expert selection every bit the M1A1 Carbine relies on consistent fire to be constructive. The Grip is not advised every bit the M1A1 Carbine possesses extremely piffling recoil compared to the M1 Garand. Extended Mags is too a viable option every bit it increases the weapon'south magazine size up to a loftier 22 rounds, allowing a actor to focus on more targets in between reloads. The High Caliber zipper is too useful for players wishing to use headshots to their advantage, every bit the attachment allows the M1A1 Carbine to dispatch enemies with 2 bullets to the head, rather than 3 bullets , and with the M1A1'southward low recoil , make high caliber a worthwhile attachment.

In regards to optical attachments, the Reflex Sight and Lens Sight are both solid choices for shut range engagements. Notwithstanding, the 4x Optic is exceptionally useful, as the low recoil of the M1A1 Carbine mitigates any increase in recoil, fifty-fifty when equipped with Rapid Burn, allowing long range acquisitions of targets.

Prior to the December 7th, 2017 update, the Droplet reticle for the Reflex Sight on the M1A1 Carbine was mistakenly unlocked at 50 kills, rather than 500 kills. This has since been patched in the update.[ane]

Nazi Zombies

The M1A1 Carbine is possible starter weapon as part of the player's loadout. Every bit The Final Reich andGroesten Haus practice not characteristic the M1A1 in any Weapon Lockers nor is it in the Mystery Box, the M1A1 just appears if the player spawns with it. The Darkest Shore, The Adumbral Throne, and The Tortured Path characteristic the M1A1 in Weapon Lockers andWaffenboxes.

The M1A1 Carbine acts similarly to its multiplayer iteration, with low recoil and good damage. As a starter weapon, several shots to the torso might be needed to kill zombies on the early waves, simply headshots can be used to conserve ammo and kill zombies quicker. Ammo can exist easily depleted due to the lower damage in the teen waves merely the actor should have another weapon by and so.

When upgraded via the Ubersprengen or by Mk. II Freefire special mod, it becomes theM2 Carbine (not to be confused with the M2 Carbine, which is full-auto by default and has a folding stock on the default variant), becoming fully-automatic and doubling the mag size to thirty rounds and besides increasing harm. The M2 Carbine is extremely effective, having a high fire rate while retaining its low recoil. Ammo is plentiful, lasting a few rounds.

Attachments

Attachment Unlock level Stats Upgraded Stats
Lens Sight menu icon WWII.png
Lens Sight
Weapon Level 2
Automatically unlocked in Zombies
Sight changed to a Lens Sight.
Quickdraw menu icon WWII.png
Quickdraw
Weapon Level 3
Zombies level iv
Faster aim downward sights fourth dimension.
Grip menu icon WWII.png
Grip
Weapon Level 4
Zombies level 4
Reduced recoil while aiming downwards sight.
Reflex Sight menu icon WWII.png
Reflex Sight
Weapon Level 5
Zombies level 11
Sight changed to a Reflex Sight.
High Caliber menu icon WWII.png
High Caliber
Weapon Level 6
Zombies level 39
Increased headshot damage.
Steady Aim menu icon WWII.png
Steady Aim
Weapon Level 7
Zombies level fifteen
Reduced hipfire cone size.
FMJ menu icon WWII.png
Total Metal Jacket
Weapon Level viii
Zombies level eighteen
Increased surface penetration and increased damage done to Scorestreaks.
Increased penetration power confronting zombies.
4x Optic menu icon WWII.png
4x Optic
Weapon Level 9
Zombies level 22
Optic changed to a 4x Optic.
Rapid Fire menu icon WWII.png
Rapid Fire
Weapon Level 10
Zombies level 25
Rate of fire increase to 483 RPM
Extended Mag menu icon WWII.png
Extended Mags
Weapon Level 11
Zombies level 29
Magazine increased to 22
Reserve ammo increased to 135
Mag increased to
Reserve ammo increased to
Advanced Rifling menu icon WWII.png
Advanced Rifling
Weapon Level 12
Zombies level 32
Increased damage falloff range.
Bayonet menu icon WWII.png
Bayonet
Weapon Level xiii Bayonet added to weapon, giving ability to one hit melee and accuse by property the melee button. Northward/A
Rifle Grenade menu icon WWII.png
Rifle Grenade
Weapon Level xiv Gives two grenades that can be fired from rifle, must exist equipped kickoff to fire. North/A

Variants

Proper noun Rarity Perk Performance Notes
Lil' Biscuit Epic Soldier Exp Bonus Items WWII.png 10% Bonus Soldier XP Unique Inspection Animation
Lil' Biscuit II Heroic Soldier Exp Bonus Items WWII.png 15% Bonus Soldier XP
Seize with teeth the Grit Epic Soldier Exp Bonus Items WWII.png 10% Bonus Soldier XP
Zombies Mode Perk Icon WWII.png Middle Mass
Bite the Grit II Heroic Soldier Exp Bonus Items WWII.png 15% Bonus Soldier XP
Torso Snatcher Epic Soldier Exp Bonus Items WWII.png 10% Bonus Soldier XP
Body Snatcher 2 Heroic Soldier Exp Bonus Items WWII.png 15% Bonus Soldier XP
Problems Juice Ballsy Soldier Exp Bonus Items WWII.png x% Bonus Soldier XP
Bug Juice II Heroic Soldier Exp Bonus Items WWII.png xv% Bonus Soldier XP

Gallery

Trivia

Call of Duty 1

  • The sights are anachronistic. There were no adaptable sights during WWII.

Call of Duty two

  • The aiming prongs lean a bit to the left when using the iron sight.

Phone call of Duty 2: Big Red I

  • The M1 Carbine lacks the rear sight.
  • The HUD icon depicts the M1 Carbine with a folding stock, despite the weapon in-game having a fixed stock.

Call of Duty: World at War

  • A impale with the bayonet attachment on this gun is credited equally a knife kill instead of a gun impale.
  • In Zombies, the text for buying the M1A1 Carbine off the wall just refers to it as "M1 Carbine".
  • On the Nintendo Wii, the M1A1 Carbine with Box Magazine has no reload sound.
    • The M1A1 also has a more metallic sound when shooting.
  • Select Fire was set to appear on the M1A1 Carbine, nevertheless, it was removed for balance issues.
  • In multiplayer, when an discontinuity sight is attached, the M1A1 Carbine is shown with a Flash Hider.

References

  1. https://charlieintel.com/2017/12/07/patch-update-107/

Source: https://callofduty.fandom.com/wiki/M1_Carbine

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